Piper Lennon Updates
Jan 19, 2019 21:48:32 GMT -5
Post by sasso on Jan 19, 2019 21:48:32 GMT -5
STATS
WRESTLER'S FULL NAME:
Piper Lennon Sasso
WRESTLER'S RING NAME:
Piper Lennon
WRESTLER'S NICKNAME:
N/A
D.O.B.:
02/04/1998
HEIGHT:
5'6"
WEIGHT:
133 lbs
ALIGNMENT:
1.5
BILLED FROM:
La Jolla, CA
PRO DEBUT:
Not Disclosed (likely not that long before her FGA debut due to age)
PICBASE:
Sophie SImnett
MANAGER:
N/A
MOVESET
WRESTLING STYLE:
(Up to 2 MAX)
1. Unorthodox (Piper’s wrestling base is mostly basic North American, with a propensity towards making it an ugly contest. She’s got a lot of the idiosyncracies and attitude of a high risk taker, but keeps things fairly basic, with a physical edge.)
2. Hardcore (Tends to be at her best when there's no rules to worry about remembering & she can just do whatever she wants-- might end up doing that anyways sometimes)
FINISHING MOVES:
(Up to 4 MAX)
1. Snapshot - Cravate Knee Facebreaker
TRADEMARK MOVES:
(Up to 5 MAX)
Trademark Moves:
1. Soccer kick flurry to kneeling opponent (often while holding arm)
2. Cactus elbow
3. Running knee to seated opponent
4. Diving elbow drop to standing opponent
5. Heart punch (finisher setup)
COMMON MOVES:
(Up to 25 MAX spread out over the following categories: Striking, Grappling, Running, Ground, Aerial)
STRIKING
- Open hand chop
- Alternating jabs/knife edge chops
- Throat cross chop
- Gamengiri
- Front push kick to chest
GRAPPLING
- Sitout jawbreaker
- Jumping neckbreaker slam
- Side russian leg sweep
- Small joint manipulation (mostly a grounded maneuver but will occasionally yank some fingers and whatnot standing)
- Flapjack (sometimes used as hotshot across ropes)
RUNNING
- Running double axe handle
- Leg lariat
- Leaping corner bionic elbow
- Running front dropkick (outside ring, often into some kind of object/barrier)
GROUND
- Boot scrape(s)
- Garvin stomp
- Small joint manipulation
- Rear chinlock
- Jumping double stomp
AERIAL
- Belly-to-back superplex (seldom used)
- Second rope flying knee strike
ENTRANCE & ATTIRE
ENTRANCE MUSIC:
"Baker Street" (Instrumental) by Gerry Rafferty
RING ATTIRE:
Black boots, torn jeans and various t-shirts. Will wear a jacket and old polaroid camera around her neck on the way to the ring.
RING ENTRANCE:
The arena lights dim as the instrumental version of Gerry Rafferty's "Baker Street" begins to play. A few moments pass before Piper Lennon ambles out from behind the curtain, pausing at the top of the ramp to survey her surroundings. She zigs and zags, taking her time as she makes her way down the ramp, taking everything in but not paying the fans any particular mind. After circling halfway around the ring, she removes her jacket and camera, leaving them at the timekeeper's area. She stops in front of the announce desk, leaning back against it and staring up at the ceiling. Only then does she pick the pace up, lurching forward and sliding under the bottom rope into the ring, then popping up to her feet. She takes her corner, slouching back and drumming her fingers as she waits for the match to begin.
CHAMPIONSHIP ENTRANCE:
The arena lights dim as the instrumental version of Gerry Rafferty's "Baker Street" begins to play. A few moments pass before Piper Lennon ambles out from behind the curtain, pausing at the top of the ramp to survey her surroundings. Much like in the vein of wrestling legend James Betterman, her championship belt hangs from her pants like a penis. She zigs and zags, taking her time as she makes her way down the ramp, taking everything in but not paying the fans any particular mind. After circling halfway around the ring, she removes her jacket and camera, leaving them at the timekeeper's area. Piper takes the championship belt, holding it in her mouth by the leather for a moment before tossing it over with the rest of her stuff. She stops in front of the announce desk, leaning back against it and staring up at the ceiling. Only then does she pick the pace up, lurching forward and sliding under the bottom rope into the ring, then popping up to her feet. She takes her corner, slouching back and drumming her fingers as she waits for the match to begin.
CHARACTER BACKGROUND
PERSONALITY:
Weird quirky pixie chick documenting her journey through the world. Surprisingly mellow and even keeled for someone as violent as she is. Charismatic, but not nearly as charming as she believes herself to be due to a sizable sense of self-importance which she doesn't blatantly verbalize, but is clearly there. Possible serial killer?
STRENGTHS:
1. Movement - Going back to the unorthodox thing, Piper has sort of a weird herky jerky cadence to her movements in the ring and a seemingly lackadaisacal attitude that can throw opponents timing off or catch them off guard when she explodes for a quick strike atttack or starts unleashing a flurry of offense-- she can in the moment make you forget how quickly she can strike.
2. Snowball - She might struggle to get an advantage in some situations, but once she has one things can snowball in a hurry. There's a a persistence to her attack and she's probably not going to do any stupid flippy or spinning shit that will leave a glaring opening.
3. Unflappable - Not saying she's impossible to get to, but she appears so far off in her own little world, emotionally detached and unaware of consequences that it's probably not worth banking on trying to get in her head. She will typically show no real signs of animosity when dealing out offense or committing unconscionable acts--which her ambivalence can make hard to predict. Her pain tolerance also seems to be abnormally high.
WEAKNESSES:
1. Physicality - In that, she works a physical style-- especially when she has the advantage-- but isn't exactly strong, like at all. She packs a punch for her frame for sure, but she can get physically overwhelmed by someone with actual muscles, something that can get exposed at times due to her lack of high risk offense.
2. Sense of Consequence - There's a good chance she won't know, or really care how badly her actions upset someone, meaning she can be taken off guard by the oncoming storm so to speak. The other aspect with her detachment/lack of fear, is that she has a hard time picking up the gravity of when she's in danger, leading to shaky defensive skills, situational awareness and overconfidence. She's quick enough to avoid and tough enough to survive some big shots, but she leaves herself open far more than any wrestler should.
3. Questionable Drive - That's not to say she isn't focused, she is very focused, but there's a big difference between being focused on some abstract journey through the universe trying to find meaning or whatever rambling bullshit she's on about, and being focused on an actual tangible/physical goal that you've had to make considerable sacrifices towards. She's not lazy per se, but she's never been in the position to want something that seems out of reach bad enough to have to learn what real hard work is.
TAUNTS/MANNERISMS:
1. Snaps a lot of polaroids, usually of people she’s beaten or laid out.
Allies & Foes:
ALLIES
1. N/A
2. N/A
3. N/A
4. N/A
5. N/A
FOES
She doesn’t think she has any, but on the current FGA roster, the following probably aren’t particularly fond of her
1. Marlon Cure
2. Susan Kent
3.
4.
5.
FGA CHAMPIONSHIPS HELD:
N/A
ADDITIONAL CHAMPIONSHIPS HELD:
N/A
BACKGROUND:
Grew up as by far the youngest of four siblings in a family of high achievers who either met troubles, or failed to meet their own personal expectations for themselves, cracking under self-imposed pressure. The oldest of the four siblings was Brian Sasso, the wealthy businessman and former wrestler who had a short run as the owner of the now defunct Sin City Wrestling before facing white collar legal problems and falling out of the public eye. Whether she has much of a relationship, if any with her sister-in-law Kitty Sasso going back is currently unknown at this time.
With her family being in a position once she was a child where she didn't necessarily need to find a career path for herself to make a living and survive, she was able to choose whatever she wanted to be. What exactly that was, that was a bit a more complicated. Perhaps due to the fractured nature of her family, in addition to not really being on an even footing with the general population, she appeared to be a bit disconnected from the world around her.
That and an inability to really connect with both people and the world around her, compounded any general teenage angst/being unsure of her place in the world. Not to say she was anti-social, she was a bit of the stereotypical quirky and artistic girl, but generally pleasant to deal with. Whether she actually liked people, or was just good at appearing like she did was up for debate and is up to conjecture by whatever creeps feed people wrestling companies this type of info for the bios.
At some point after deciding to earnestly commit herself to exploring and understand the world around her, she made the decision to enter the world of pro wrestling and the eclectic cast of characters which made it up. After accruing an undisclosed amount of experience she entered the big stage of FGA with a brutal assault on former Mid-Atlantic Legacy Champion AMIRA. In her first year in the promotion she made a decent amount of enemies with her devil may care attitude, and most seemed to dub her as crazy. Notable feuds were with Aria Eckhart (because she felt like it) and over the FGA Mid-Atlantic Champioship. Her in ring highlight was likely winning the Interbrand Battle Royal at All Star Showdown, although she also showed flashes of brilliance and potential against the top performers in FGA.